

Taking inspiration from 80’s movies and mixing it with a very Pikmin-like gameplay set, Ray’s the Dead was a delight to play. Then there was Ray’s the Dead, a delightfully inventive and original game from Ragtag Studio. Add this to the challenging and action-packed gameplay and you’ve got a real winner coming next year. Katana Zero even features a branching story path, reliant on your interactions with other characters, usually over the phone. The game is so intrinsically tied to the 80’s, with a VHS styled level selector, and tracking issues overlayed across the screen. The game was blissfully challenging, and full of “hell yeah!” moments, like busting in a door, knocking a guard down, then slicing his companion’s throat before moving on to your next kill. Playing as a drug-addled ninja, players would pre-plan their path through the level in their head, making for a narrative excuse to being able to die so often.

Katana Zero was an awesome looking retro-styled action game. There was still more there that impressed me though. I’ve already covered a couple of the games I played at the show, such as Rick and Morty VR and Desync, both of which were fantastic games. Luckily they have also become fantastic curators, with a slate of indie games that had me intrigued throughout. Sure, there were some hits here and there, but until PAX West 2016 early this month, I hadn’t realized just how big they’d gotten.

Adult Swim Games, the video game side project of the Cartoon Network side project, has been around for a while, but I never quite gave it the attention it seemingly deserved. The channel just had this engaging quality to it, like anything could happen, and they were always willing to take risks. It brought me so many hours of entertainment, either in its series or sometimes in side elements like the bumpers. I’ve always been a fan of Adult Swim, the experimental late night version of Cartoon Network.
